![]() ![]() U-Boat Pens: The first charge panel is behind the two pillars to the left of the U-Boat.The panels are located in these locations: Once this step is complete, the terminal will spawn a friendly pest that you must 'charge.'In order to charge the pest, you must bounce the ripsaw blade off glowing panels scattered on the map. You must harvest one of their charged spines and drop them into the Freezer bucket. The Pests are quick moving zombies that are often missing limbs. ![]() Do this correctly and it will drop a 'Anointed Meuchler Head.' Pick up the head and it should hook on to one of the fishing hooks in the secret room. Many zombies will begin to spawn and you must kill the glowing spider zombie. Go back to the secret room and the screaming spider zombie will appear. Keep following and protecting the screaming zombie until it retreats and the Monk head speaks to you. ![]() There will be other spider zombies attacking this screaming spider zombie so kill them off as soon as possible. This is a spider zombie screaming and you must locate it based on it's screams. Once you do this, a fog round will start and you must listen for a scream. If you were successful in harvesting a charged Spider Zombie spine, take the spine and drop it in the bucket next to the Monk Head terminal in the Freezer. There are three control panels in front of the Artillery Cannon: the left control panel moves the cannon up and down, the right control panel moves the cannon left and right, and the middle control panel fires the cannon. He is sending Battleships to destroy the island and you must use the previously loaded Artillery Cannon to stop these ships. Once the radio is repaired, you will hear a quite lengthy monologue from Doctor Straub. Take these radio parts back to the Overlook and repair the radio. Take your Ripsaw gun and shoot off his hand for the radio part. If you look up on the cliffs, you will see the corpse of a pilot hanging from wreckage. Once the bombers are all eliminated, go to the Bluffs and head over to the passage that leads to Bunker 3 and the Pack-a-Punch.
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